Press release 2016. 12. 16.
A studio of four brought back everything Myst fans have been waiting for, with their debut title.
Quern is a first-person puzzle adventure in which the player is set on an island to solve its mysteries. Throughout the game you must follow the hints of the past as you delve deeper into the story to understand the extraordinary nature of the island and the importance of your presence.
The entire game has been created by four young developers.
The first impressions are very positive, the players are being incredibly satisfied with the game.
Reviews from Steam:
“Best puzzle game ever!!! Also one of the best games I have played.”
“I see a lot of love and care put into this game, its world, and the puzzles within.”
“Great game! Puzzles are challenging, environments are beautiful and the feel of the game is just right.”
“The graphics are stunning, the puzzles are fun, logical and fair, the atmosphere is incredible, the music and voice acting is wonderful... And the story is great too!”
“Fantastic game, excellent puzzles, beautiful visuals, quality voice acting, and for $25? Very much a bargain.”
“What a gem of a game! I loved the puzzles i loooove the soundtrack .. the price is too low for such a great game!”
“Wow, what a game. It was a great challenge, a beautiful world, awesome story. This really brought me back to that feeling of Myst, even more so than Obduction did. 10/10. Would love to see a sequel…”
The crowd’s reaction is extremely important for the developers, not just because of the heart-warming feedback, but the useful ideas as well. “We spend a lot of time watching gameplay videos and live streams to learn more about what players want to see added to the game and which parts need more development in terms of gameplay. We want Quern to be absolutely perfect.” - said the developers.
Quern works well on live streaming sites such as Twitch because the viewers immediately become immersed in the puzzles when they see someone play the game. It’s easy for many people to be involved at a time since most puzzles are mechanically simple, which means the viewers can think about possible solutions without being able to directly control the game.